

It was for the latter the very first presentation.ĮA had two Wii plays. If Electronic Arts were a country, it would have its seat with the Security Council and would have the nuclear weapon! The American giant prepares in his studios a crowd of plays, and we could test two of them: Madden NFL 2007 and Need For Carbon Speed.

Graphically simple, the developers for the moment were delayed on the handling of the play, on the most intuitive controls when one has a Wii lever between the hands! Useless to say, therefore, that there is still much work before the exit of the play! Only one race was shown to us within the framework of this demonstration private property. It should be noted that a gauge of boost also available, is shown above the speed of the vehicle in bottom on the right of the screen. By drawing Wiimote with oneself, one can also slow down séchement and thus to make skids spectacularly dangerous. The nunchaku, for its part, is used for accelerating or slowing down. Thus, it is enough to turn Wiimote on the right or to turn the wheel of the car on the left. Will Need for Speed Carbon change gives it? This play Electronic Arts, presented for the first time at the public, aims to propose the play most usable and accessible that possible. One could see it these last years: not only the kind is represented little but moreover, the rare plays of race are not always very good Plays of race and Nintendo consoles do not do always good housework. These two plays were thus available in demonstration on the stand of the American giant. Let us recall the list: The Godfather, Harry Potter, SSX, Tiger Woods, Madden NFL 2007 and Need for Carbon Speed. It is Brad d' Electronic Arts who, behind closed doors, us revealed two of the six plays Wii d' Electronic Arts.

The common run of people will thus not have been able to taste with the joys of American football with Madden NFL 2007, nor with the pleasures speed with Need for Speed Carbon, of which it was the first public appearance. Do not seek them on the public stand: Nintendo formally prohibited any presence of Wii terminals for general public. Impressions of the version of a Living roomĮA had two Wii plays. Which may not be as pretty as they once were, but still get the job done as far as the publisher is concerned. part of the reason the Wii is attractive to a lot of publishers is precisely because it will allow them to re-use their PS2/XBox/GC engines and thereby saves them a lot of money and gets more of their existing engines. However, there is the economics of this too. Of course there is stuff like Wii Sports, but it's really not a graphic intensive type of game to begin with. It seems to me like the only games that actually have graphical engines specifically built for the Wii from scratch are Super Mario Galaxy, Pokemon Battle Revolution, Excite Truck, Project: H.A.M.M.E.R., Rayman: Raving Ribbids, and Red Steel.
#NEED FOR SPEED CARBON WII PS3#
While the Wii chipset in no way is comparable to the PS3 or 360 (at any resolution), it's certainly a lot more capable than this, as Super Mario Galaxy has already shown. What you're seeing is developers scrambling to get Wii product out in time for the launch window and using PS2/XBox engines to do so, while focusing their efforts on the controller.
